I am a technical guy who understands artists and production. I have 10+ years of experience building pipelines on projects ranging from 3d series to high-end 2d features. Beyond tools and scripts, pipeline is a socio-technical system that reflects a company's culture.
I like to spend time understanding the organization's goals, strengths and weaknesses, and finding a path to success before writing a single line of code. Then I take an agile and pragmatic approach to development, striving to build simple and robust tools that make everyone's life easier without getting in the artist's way.
I work in English, French and Spanish.
These are some of the things I can help your studio with: